The Legion of the Maor Dlí[]
Leo [Retired][]
Not much is known of his life before joining the Legion "on a whim". Leo was first seen with tribal markings and had little knowledge of the Norths customs. He gained citizenship and was promoted into the first cohort due to his refined yet brutal skills in combat and unique morals that he often openly spoke about. He then revoked his faith in the God Brutus in a ritual circle, and chose to turn to Magnus the King of Gods for guidance. He then never wore the tribal markings again, but seemed to keep his furs and leather armour over the top of his North made chainmail. Eventually Leo was promoted to Stratagoi due to his strong showings of combat and tactics at the South competitions, winning three out of five of the categories. After this he went on to become a paladin of Magnus gaining more blessings. Leo has also been known to focus a lot of his efforts politically as he has tried to set up trading routes and ease tensions between the North an the East, as well as internal political issues in the North. He now goes by the name of 'Paladin'.
Lord Valin Galasrinion De Laké [Retired][]
An elderly elf gentleman and civil war veteran, Valin is the grandfather most of the Legion never asked for. A wise warrior and devout follower of the gods, Valin is a loyal and noble member of the task force.
The Guild of Croesus[]
Nykterion [Deserted, NPC][]
Nykterion appeared an austere and pensive figure. A necromancer by trade and a vampire by nature’s tricks, he has led an interesting life, and a fifty year one. Although this is not very much by vampire standards, he is nearly twice as old as he looks to mortals. You may ask how he spent the twenty odd years since his transformation - or indeed how that happened in the first place - but you will probably not get an answer, and certainly not a truthful one.
He is reckless and impulsive, though far calmer than he used to be. Recently bound to a family heirloom, his bloodlust was dramatically reduced, and he was no longer a danger to his allies. Despite this, he was well aware of the animosity some feel towards his kind and did not reveal his true nature lightly, but instead in a misguided and failed attempt to save a fallen comrade.
However, his faction turned against him when he turned his lover, Suli, into a vampire so she could stay by his side, despite being advised by those in charge against it. Events are unclear and both sides can be accused of harsh actions and words, but they resulted in Nykterion and Suli, in their desperation, stealing a powerful amulet that the factions needed in order to save Guild leader Spyder from demonic possession. They attempted to trade this amulet with the factions for Suli's binding item, negotiations turned sour and fighting broke out, resulting in the deaths of both Suli and Nykterion at the hands of the members of The Dark Sun...or so they thought. Unbeknownst to the Expeditionary Force at the time of his death, Nykterion had broken his bindings after acquiring the amulet, and survived decapitation, unlike Suli. His body faded into mist before the group's eyes and his whereabouts is now unknown...
Urbicus Virus [Deceased][]
An old soldier, penniless and bitter, Urbicus has been hired to act as close protection for the more vulnerable members of the task-force being sent. He has seen a a lot of fighting over his career as a professional soldier and, as far as the eye can see, he is good at his job, comparable to a member of the Legion when it comes to enforcing discipline and training.
In Spyder's absence, Urbicus currently acts as a subordinate to Conrad. Despite this, he bears in mind the primary objective dictated him by the ambassador - to quote, 'keeping the squishy priestifing buggers alive'. He has no particular respect for any god or, for that matter, for anyone he does not consider his superior, officially or otherwise. He is, all in all, a stalwart, loud-mouthed, and grumpy warrior who fights for the Guild's interests.
Lady Sapphire Gemlock (deceased)[]
Some may ask why is a farmer part of the Expedition, they have every right to do so. Sapphire comes from the rich lands of the West, from a humble farm where they worked to produce only the finest of turnips. It is likely they would have worked in this little village till their death, if only their friend Lucien had not promised them a short adventure into a forest. Simple, foolish and weak willed, Sapphire makes a poor choice for assisting the Expedition in any task. Yet, only time will tell if they prove these qualities or learn to grow past being a simple lost commoner to achieve their distant dream of fame.
Lucien Eisenstein [Retired][]
Although he may have been expected to follow his father into the role of heading up the House of Eisenstein, Lucien chose instead to follow his uncle into the expeditionary force. What is the point of running a household when there are far greater threats to the wider world to be vanquished? With a cheeky grin, the young mage took his place in the force with no doubt and no fear. Between missions, he can be found honing his skills in the Phoenix Fire Academy, advancing himself in the arts of lumo and umbramancy.
The Circle of the Arcane[]
Shaeylee Ariana Eralithe [Retired, NPC][]
A young human just entering adulthood at only 18 years of age, Shaeylee Ariana Eralithe grew up in the more Southern parts of Eastern Ásaterra. She lived with her father and mother in a secluded cottage in the beautiful forest of Suaimoill, somewhat near a village. She had a sheltered upbringing, and never ventured further than the village. Her parents were lovely people; they gave her a wonderful childhood and taught her values that at the time seemed very simple to her. Kindness. Honesty. Courage. At a very young age, Shaeylee started showing signs of an affinity with lumomancy. Her parents told her that this was the kindness in her; that the light in her heart was so strong that it gave her powers of magic. As a child she would heal animals in the forest, and later helped people in the nearby village. Sometimes her light magic was used to heal physical wounds, but more often to help people find courage and kindness within themselves. She came to believe that this is what magic– as well as knowledge– were meant to be used for. Shaeylee once healed an injured traveller she met near their home. After their encounter, he found his way back to the Circle Council, and told them that he had met a gifted young lumomancer. The Circle requested a meeting with Shaeylee and her parents, and sent a representative. Though she was not yet very skilled in magic, she showed promise. The Circle Council then offered her an opportunity to learn more about her own magic: to join an important reconnaissance group on their missions, where she would serve as a healer and a student of the Circle. Once she accepted their offer, the council made sure she was taught a few basic elemental spells. However, she seemed to have a natural aversion to offensive spells, and could not master any. On these missions, Shaeylee gains more knowledge of magic in a single day than she managed to learn by herself in a year. She sees herself as a less important member of the team, and generally tries to stay out of people’s way. However, there are many questions she cannot stop herself from asking. Her naivety and curiosity allow her to learn more than most, but they do get her into trouble an awful lot.
Shaylee has currently left the expeditionary force to protect and support the vampire Lily Dale.
Odoacer "Fang" Bloodfang [Retired, NPC][]
The Bloodfang name is an Orc title passed on from generation to generation, with roots over 2000 years ago. Always baring one son, a Bloodfang teaches their offspring everything they've been taught by their father, who was taught by their father, who was taught by their father, and so on. The title is passed on once the current owner dies, be it on the battlefield or by their own son. Upon death, the now deceased Bloodfang earns a title related to his life. Some include; "Dogfight", who refused to have a fight unless he was out numbered; "Bard", a Bloodfang who put his prey to sleep before killing them; "Hoarder", a compulsive collector who took something from every kill. The Bloodfangs are, more often than not, murderers. They only exist to kill, and they enjoy to do it, each in their own unique way. There is a lot about the Bloodfangs, although this is as much as anyone knows about them, mainly because no-one has asked anymore.
The current title holder is Odoacer Bloodfang, an Orc who has found himself helping the Expeditionary Force on many occasions. He currently resides with the Circle after leaving the Guild. He is a brute who enjoys a fight above anything else, even if it puts others in a bad position. While he's not very smart or forward thinking, he will gladly head into a battle, even if it's not for just reasons. Since a visit to the North, he has been outed as a new Vampire, although his Master hasn't been revealed.
He has one son, and his Wife died 5 years ago. He doesn't know where his son is, and seems happy to keep it that way.
Bloodfang left the Expeditionary Force for his own reasons.
Ytharra [On Leave][]
Ytharra was raised by her father in the Erendyl clan, a travelling Elven company which specialised in the craftsmanship of unique bows and Elven weaponry. The Erendyl clan are famed for travelling across all of Eastern Ásaterra selling their wares to the noble families and armies of the Elven Lands. Like most of her kin, only those whom Ytharra trusts completely have had the privilege of learning her family name.
At a young age Ytharra discovered that she possessed great skill in the art of magic, taking to it more naturally than others would expect at her age. Her curiosity and thirst for knowledge about her gifts lead her to clan elders who taught her everything they knew. When they would approach the Elven cities, Ytharra would often sneak out to wander the city libraries and book stores, hungry for the knowledge they could contain. Growing frustrated with her limited resources, her Elders told her various tales of mythical creatures born from magical energy.
With just an old wives tale to cling to, Ytharra began her journey of self-discovery. It was along her travels that she met her mentor the mysterious Sparrow. Taking her under his wing, Sparrow provided the knowledge Ytharra yearned for, and this was where Ytharra was able to truly hone her skills in magic.
When The Circle of the Arcane began to form, Ytharra was intrigued and started to follow its development, despite that in doing so she was going against Sparrow’s wishes. Ytharra admired The Circle’s drive for knowledge and so began to offer her services, hoping to help recover the lost texts that were taken from them.
In her latest expedition she was under the watchful eye of Faelan, a mysterious Elf who holds much power within the guild. After thoughtful judgement, Faelan was impressed by Ytharra’s drive, cunning, and intuition that lead to The Circle gaining useful information. It was soon after Ytharra was promoted, becoming a faction commander, granting her the title of Brenkya.
Ytharra is young, and may even appear naïve to the outside eye; but be warned Ytharra is calculative and cunning. Possessing a fearsome dedication to the Circle’s cause, she will stop at nothing to gain the information and knowledge that was once lost.
Ytharra has currently stepped down from her position to embark on a secret mission.
The Warriors of the Dark Sun[]
'Jack' [Missing][]
His real name is unknown, but he goes by Jack. A scout and archer, Jack is a serious man who is devout in his duty to Lady Death. He travelled with the Dark Sun's for a while, taking the young Jugo under his wing, until his sudden departure. His current location is unknown and he is considered to be absent without leave.
Leofric Langsceaft [Missing][]
Leofric is an aspiring human mercenary within the ranks of the Warriors of the Dark Sun. He is of common blood, has no land or significant wealth to his name and is, to date, unable to read or write.
Leofric was born into a destitute family in the squalid fishing village of Sealt Hoc; his childhood was plagued by mistrust and hostility from his fellow villagers for, all within a year of his birth, many members of the Langsceaft family died through various tragedies: his grandfather Alaric drowned after getting his head irretrievably stuck in a bucket of water, his aunt Brunhilde was dragged into the sea by a particularly large tuna - never to be seen again - and, most devastatingly of all, his parents (Agatha and Uhtred) were apparently torn apart by wolves during an unfortunate hunting trip.
After growing up in the care of his neighbour, a blind fisher-woman, Leofric left Sealt Hoc for good at the age of seventeen and travelled across the land with little more than the clothes on his back, taking up simple mercenary work for many years until he was mistakenly admitted into the ranks of the Dark Sun on account of an administrative error.
Leofric was last seen embarking on a long and arduous journey into the wilderness of Skovva. He has not been seen or heard from until the 1295BA, where it found he had achieved great renown in Skovva for fighting a volcano with a sword and somehow defeating it.
Magne Ulfmaer [Retired][]
Though he had been with the Dark Suns for only a brief period, Magne had proven to be a skilled sell sword, claiming such accolades as slaying the necromantic scholar of Hunsow. Fiercely loyal to Lady Alecto and Lady Larka, this southern swordsman holds little land or wealth, but instead is remembered for deeds wrought in blood, and the vigour of his marching song, coining the tune that has become synonymous with the Suns.
Despite his chants of ‘Blood for Blood’, however, Magne hails from humble beginnings, raised within the village of Hofsvagr, beneath the shadow of the Cladag Mountains. It was there amidst the cold and cruelty of the Asaterran wilds, that boy was forged into beast, and Magne donned the mantle of the Ulfmaer tribe, killing his first wolf when he was nine.
Tempered by trials, the boy learnt strength through suffering, surviving alone until the age of fifteen where, much like the crucibles of ancient lands, he returned to the village a man. It was here he received the warrior’s woad, intricate ink that riddled his arms with runes and forced magic to falter, before finding purchase upon his flesh.
No man may live forever though, and so whatever end awaited him, Magne was determined to face it with a blade in his hand, and so he forsook the comfort of his farmstead, and the wife that had wept at his choice, and journeyed to the Dark Sun’s fortress, to seek glory, gore and gold. Magne has since left the Expeditionary Force to seek his own path.
Lady Alecto Blackthorne [Retired, NPC][]
See main article: Lady Alecto Blackthorne
Previously the Dàrna of the Dark Sun, after suffering abduction and demonic possession at the hands of her 'Aunt', Spyder, Alecto has left the expeditionary force in order to recover from her ordeal. She is spending time convalescing at her home in Dubdris, whilst attending to the duties of her Thanedom.
Inevera Jardir [Deceased][]
Believed to be born around 1220 B.A she was the child of a slave family belonging to Lord Kaasha in the remote mountains of the North, nothing much was known of her early years before her joining. She joined the Children of the Dark Sun in 1242 B.A after escaping from her family home now a Vampire (Bound) wanting to hone her skills with a blade and magic. She stayed on with the Warriors of the Dark Sun moving around taking on various different job mostly working alone away from the north. In 1292 B.A she joined with the Expeditionary Force. Known for having a bit of a temper and appears almost uncaring at times she vary rarely show any emotion, covering up with either threats or jokes.
Bardou [Retired][]
Bardou is a Wolf Beastkin from the Taghan Woods, but rarely speaks of how he came out of the woods and into The Expeditionary Force. His more 'savage' ways have often caused rifts between himself and other members of The Expeditionary Force, his insistence, early on, of eating his defeated enemies caused many to regard him as stupid and unintelligent. As he spent more time with The Expeditionary Force he bonded with other beastkin and members of The Warriors of the Dark Sun, he can usually be found in Jugo's company, who, has been said to be a bad influence, often encouraging Bardou to play up his savage appearance, lack of intelligence and manners. His belief that the world exists in a circle of life, often leading him to leave 'prepared' bodies for smaller animals, along with his unerring allegiance to Nitphil has lead some to regard him with some level of pity, but behind all this is a strong and proud beast, often wading into the thick of combat with a howl on his lips and a greataxe in his hands.